Hold and Win is my lane. I have tested more than two hundred of these across 3 Oaks, Pragmatic, and half a dozen smaller providers, so I know the standard trigger setup: land six or more Bonus symbols anywhere on the grid, feature fires. Royal Coins 2 does not do that. Playson's version requires two Bonus coins specifically on reels 1 and 3, plus the Royal Bonus crown coin specifically on reel 2 - all three simultaneously, or the feature does not fire. I loaded the game expecting a familiar H&W experience and spent the first hundred spins recalibrating. A brief PLAY button on a dark canvas with no tutorial overlay and no rules panel to dismiss - nothing in that first screen signals the trigger is position-specific until I read the paytable. I ran 1,789 spins in the Playson demo to understand how that specificity plays out over a real session.
Grid, Paylines, and Symbol Values
Royal Coins 2 runs on a 3x3 grid with 5 fixed paylines. Nine positions, all paylines always active, no configuration required. The compact format suits this game's design - Hold and Win is the entire point, and the small grid keeps both trigger-relevant reel positions visible at once.
I went through the paytable before the first spin. Lucky 7s (wild) top the list at 50x for three of a kind, substituting for all regular symbols except the two Bonus types. Bells at 30x, BAR at 20x, watermelon and grapes at 16x, citrus and plum at 4x, cherry at 1x. Three of a kind on a payline is the floor - no two-of-a-kind consolation, nothing partial. Bonus coins show face values of 1x to 15x the stake, but those figures only matter inside Hold and Win - land one in the base game and it pays nothing, which is the main reason the base game feels as dry as it does between triggers.
Bet range is 0.20 to 100.00 EUR per spin. The jackpot tier values update live with the bet selector - at 1.00 per spin the Grand displays as 1,000; at 10.00 per spin it reads 10,000 before the next spin commits. No calculation needed to know the jackpot value at a given stake.
Hit frequency sits around 10% per SlotCatalog. My session came in at about one in ten base spins returning something - close enough that the reference figure is working as stated. The base game returns are small. Cherry and citrus wins arrive frequently but do not meaningfully offset the variance between H&W triggers. The base game is the waiting room; the real money in Royal Coins 2 lives in the Hold and Win feature.
Hold and Win: Trigger Logic and Feature Mechanics
Most Hold and Win titles I test accept any configuration of six or more Bonus symbols across the grid. Royal Coins 2 is stricter. The trigger requires exactly two Bonus coins on reels 1 and 3, plus the Royal Bonus crown coin on reel 2 - all three in the same spin. No Royal Bonus on reel 2 means no feature, even with four or five Bonus coins elsewhere on the grid.
With the position requirement in mind, the watch points are fixed: reels 1 and 3 for Bonus coins, reel 2 for the Royal Bonus crown. The trigger is visible in a way that random six-coin configurations are not - cleaner to track, but also less forgiving.
When the feature fires, the starting respin count is 3. I watched it reset during every sequence: each new Bonus or Royal Bonus coin that lands kicks the counter back to 3 and locks into its position. The Royal Bonus coin does the collecting - it gathers the combined value of every visible coin on the board and adds that to its own running total. The payout at the end of the feature is the Royal Bonus's accumulated figure. A round where most of the nine grid positions fill before the Royal Bonus collects is the high-value outcome - the more coins on the board, the more the Royal Bonus gathers.
The four fixed jackpots - Mini at 25x, Minor at 50x, Major at 150x, Grand at 1000x - are awarded during Hold and Win via the Royal Bonus collect mechanic when the accumulated total reaches the jackpot threshold. They are fixed multipliers against the stake, not pooled progressives. All four values are visible above the grid throughout play and scale with bet size. No separate jackpot pick-screen, no additional step.
Playson also built a random base-game event called Pile of Gold, which adds extra Bonus symbols to the grid during a normal base spin. This can enable a Hold and Win trigger from fewer than the standard three required positions. Pile of Gold fires randomly and is not configurable or purchasable.
My Session: 1,789 Spins
I ran 1,789 spins in the Playson demo at a flat 1.00 EUR per spin. No bet changes mid-session, no auto-refill.
Session results
Observed RTP calculation: 1636 EUR returned from 1,789 EUR wagered = 1636 / 1,789 = 91.45%. Published RTP is 95.64%.
Fourteen triggers in 1,789 spins works out to about one every 127 spins on average in this session, but the distribution was not even. Triggers arrived in three clear clusters: bonuses 1 and 2 at spins 252 and 272, only 20 spins apart; bonuses 8 and 9 at spins 1036 and 1075, 39 spins apart; and the session's best pair at spins 1661 and 1675 - a 14-spin gap between a 212x result and a 72x result. Between those clusters, drier stretches: the gap from bonus 11 at spin 1488 to bonus 12 at spin 1661 ran 173 spins with nothing to show.
Session Progression
Balance trajectory
Balance path across 1,789 spins at EUR 1.00 stake. The session maximum came at spin 1661 (bonus 12, 212x). No Grand jackpot landed in this session.
When Hold and Win fires, the audio shifts before the visual does - something with more weight in the mix comes through as the game transitions, landing before the warm amber overlay has fully settled over the reels. After the first few triggers it became the first signal that the feature was live, a beat before I had confirmed all three reel positions had aligned. The amber wash itself is a full-screen change - not a border glow or a reel-highlight effect but the whole canvas going warm before the respin board is visible. Both signals together made every trigger unambiguous.
During bonus 6 at spin 852, the MINOR jackpot badge appeared over one of the coin positions mid-round. The jackpot tier badges above the grid stayed visible throughout every Hold and Win sequence in the session, a consistent anchor for tracking which tier a given round might approach.
Bonus 10 at spin 1148 produced 150x - matching the MAJOR jackpot tier value exactly, though I cannot confirm whether the payout came from the jackpot mechanism specifically or from accumulated coin values landing at that total. The session maximum was bonus 12 at 212x: 15 respins, Royal Bonus collecting from a well-filled board.
Test limitations: This was a single demo session of 1,789 spins with virtual credits at EUR 1.00 per spin in June 2026. The Grand jackpot at 1000x did not land in this session - that absence is the main reason the observed RTP of 91.45% sits below the published 95.64%. Whether Pile of Gold directly contributed to the clustering I observed is inference, not confirmed. A 1,789-spin session is too small to establish the true Hold and Win trigger rate or jackpot tier frequencies - the averages above reflect one demo run and will differ from other sessions.
Pros and Cons
Pros
- RTP 95.64% confirmed across six sources - SlotCatalog, Wolfbet, Bombastic, FluffySpins, LiveBet, and SlotsTemple all report the same figure. Multi-source agreement is the best available when the provider does not publish directly.
- Royal Bonus collect mechanic adds meaningful variation - rounds where the board fills before the Royal Bonus collects play out differently. The gap between a 7x result and a 212x result in my session came down to board density at collect time.
- Fixed jackpots, not progressive - Mini 25x, Minor 50x, Major 150x, Grand 1000x are known multipliers against the actual stake. The ceiling is bounded and legible before each spin.
- 5 fixed paylines always active - no line configuration, no missed wins from inactive paylines.
- Base-game hit rate around 10% - frequent small returns keep the base game from feeling static between H&W triggers.
- Min bet 0.20 EUR - accessible entry for tight bankroll management.
Cons
- No bonus buy - no direct Hold and Win entry. How long between triggers is outside my control.
- No free spins round - Hold and Win respins are the only feature. No second mechanic, no retriggering free spins structure.
- Grand jackpot dependency - the 1000x Grand is the ceiling win that pulls up the published figure. Miss it - as I did across 1,789 spins - and Observed RTP drops to 91.45%.
- Trigger condition stricter than standard H&W - the position-specific requirement raises variance on Hold and Win entry frequency compared to designs that accept any six-coin configuration.
- Pile of Gold conditions undocumented - the secondary trigger path exists and appears to influence clustering, but its trigger probability and conditions are not published.
Royal Coins 2 vs Similar Games
The original Royal Coins (Playson, 2021): Royal Coins 2 is a direct sequel. Same 3x3 grid, same 5 fixed paylines, same four jackpot tiers at the same multipliers. RC2 adds the Royal Bonus gathering mechanic - the coin that accumulates all visible board values - and the Pile of Gold random trigger path. If the original's feature felt mechanically flat, the Royal Bonus collect structure is the substantive change in RC2.
| Feature | Royal Coins 2 (Playson) | Fire Joker (Play'n GO) |
|---|---|---|
| Grid | 3x3 | 3x3 |
| RTP | 95.64% | 96.15% |
| Volatility | High | High |
| Feature | Hold and Win (accumulate) | Wheel of Multipliers |
| Jackpots | 4 fixed (25x - 1000x) | None |
| Max Win | 4030x | 800x |
| Min Bet | 0.20 EUR | 0.05 EUR |
Fire Joker (Play'n GO): compact 3x3 grid, classic fruit symbols, high volatility - the surface presentation is similar. The feature mechanic is entirely different. Fire Joker's high-value path runs through a Wheel of Multipliers bonus triggered when the joker lands in a specific reel position, not a multi-coin Hold and Win accumulator. No fixed jackpot ladder. Classic-fruit 3x3 high-variance players do compare these two, and going in expecting Fire Joker's Wheel of Multipliers when Royal Coins 2 runs a multi-coin board accumulator instead changes how a session plays out.
RTP Note
The 95.64% RTP for Royal Coins 2: Hold and Win is reported consistently across SlotCatalog, Wolfbet, Bombastic, FluffySpins, LiveBet, and SlotsTemple - six independent sources, same figure. Playson does not publish this value on their official game page. The actual RTP in any casino is operator-configured and may differ from the reference figure. Always check the RTP in the game's information panel before placing real bets.
Frequently Asked Questions
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This is a free demo provided by Playson. No real money is involved. 18+ only.
This review was produced by Mia Stone as part of the SlotLab independent slot testing program. Every numeric claim is traced to a source in the "How this review was built" section above. Demo sessions are run at a flat bet, with every spin logged from the session record. Full methodology.
Data source: Playson demo interface (Royal Coins 2: Hold and Win), demo session (1,789 spins, June 2026), aggregator sources (SlotCatalog, Wolfbet, Bombastic, FluffySpins, LiveBet, SlotsTemple). Last updated: . Contact
Where to Play Royal Coins 2: Hold and Win
Royal Coins 2: Hold and Win is available at multiple licensed online casinos operating under MGA and UKGC licenses. Before depositing, check the actual RTP offered in the game's information panel - operator-configured RTP can differ from the reference 95.64%.